Summer reading is almost upon us! The sun is shining, the breeze is blowing, and I am ready for the beach. Most importantly, I am ready for beach reading. If you’re also looking forward to enjoying some quality beach reading time, it would be prudent to stock up now on books for your kids. That way, you can focus on your book, while they have their very own to keep their attention. So give ’em what they’ve been waiting for with these anticipated sequels!
Rex Dexter is cursed . . . with brains . . . and daring . . . and more than his fair share of devilish good looks. But also with an actual curse: dead animals keep showing up in his bedroom, wanting him to solve their murders.
After successfully sleuthing a series of endangered animal assassinations, Rex is pretty sure he's home free, spiritually speaking. But that's when he finds a two thousand pound narwhal in his beanbag chair. And this tough guy is dead. And super crabby about it.
Fishy business is at hand. And as if that's not bad enough, Rex's mom has a stressful new job. His new teacher may be part of a Russian hit squad. His best friend Darvish is distracted by a role-playing game. And, horror of horrors, Rex may accidentally have a girlfriend.
Rex Dexter is neck-deep in dead pet problems. And he's determined to solve them. Or let his best friend Darvish die trying.
Georgie has no idea what to expect when she, Mama, and Peaches are plopped down in the middle of small town USA–aka Bogalusa, Louisiana–where Mama grew up and Great Aunt Vie needs constant care.
Georgie wants to help out at the once famous family diner that served celebrities like the Jackson 5 and the Supremes, but everyone is too busy to show her the ropes and Mama is treating her like a baby, not letting her leave her sight. When she finally gets permission to leave on her own, Georgie makes friends with Markie–a foster kid who’d been under Aunt Elvie’s care–who has a limb difference and a huge attitude.
Then Markie asks Georgie to help her find her mom, and suddenly summer has a real purpose. But as Georgie and Markie’s histories begin to entwine, Georgie becomes more desperate to find the truth. But words spoken cannot be taken back and once Georgie knows the truth, she may even find a way to right past wrongs and help Aunt Vie and Markie out after all.
by Mari Mancusi
Now safely back at home, Ian and Lilly are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help?
When Ian and Lily finally sign back online, it's clear that Atreus has truly been released on the open web—and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots—and the game's not even finished.
Will Ian and Lily have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
by Julie Abe
Eva Evergreen has fulfilled her dream of earning the rank of Novice Witch, and discovered the chilling truth behind the mysterious Culling — the violent magical storm wreaking havoc across Rivelle Realm.
Revealing the truth, however, proves to be a difficult task and soon the culprit is at large. To make matters worse Eva learns what might be the horrible truth behind her pinch of magic and her mother's own mysterious connection to the Culling and rogue magic.
With her spirits at an all-time low, Eva must muster up the courage to prove her mother's innocence and learn to believe in her own magic, if she wishes to put a stop to the Culling once and for all.
by Allen Zadoff
Wild has been on the run—jumping from one family to the next—ever since she left Chance almost a year ago. But when a mysterious canine corporation, C.A.T., abducts her and threatens to hurt Chance, she will stop at nothing to escape and find her old friend.
Together again, Wild and Chance must enlist the help of Junebug to hack into C.A.T.'s computer to discover what they really want. But along the way, the group is reunited with an old friend and introduced to the Puppio puppies—love-at-first-sight cute, with massive eyes, who smell like apple pie. Even though they may look cute on the outside, Wild is convinced everything isn't as it seems
When she finds out a shocking discovery about her past, Wild must decide who is more important to protect—her past, her best friend, or the greater Los Angeles area who are in incredible Puppio danger.
by Greg Pizzoli
Baloney and friends will have newly independent readers giggling their way through more day-to-day adventures in the second book of this pitch-perfect graphic novel series. Whether it's writing the lyrics to their own original theme song, having an epic sleepover in a tent, experimenting with an incredible new device that lets them reach for the sky, or thinking deep (or deeply funny) thoughts about the world around them, this new collection of mini-tales and three mini-comics will have you cheering and rooting for Baloney the pig, Bizz the bumblebee, Peanut the horse, and everyone's favorite grumpy rabbit, Krabbit! And at the end, readers will learn to draw each character with different facial expressions and emotions by following clear step-by-step instructions.
by Chris Grabenstein
Max finally meets her hero, Albert Einstein, as she dashes across glaciers, visits the Great Barrier Reef, and flies a solar-powered jet in a race to stop Global Warming—before it’s too late for Planet Earth.
From racing across glaciers in Greenland and flying in a super fancy solar-powered jet to Hawaii, to visiting the Great Barrier Reef off the coast of Australia and hanging out with a robot named Leo, twelve-year-old genius Max and her friends live for adventure.
Whenever there's a problem to solve, the kids work better together. So does an evil group of the rich and powerful, who will do whatever it takes to split the kids up—even as the planet is changing before their eyes.
Max has one more surprise in her playbook, and if she's going to pull it off, she needs her team around her. Whoever said that kids can't save the world?